vjsatoshi's picture
Shared by on 2014.11.04 18:31

create four 3d point list. (positions and rotations, scales, strokes) if you connect these list to "make point(line) mesh" node or "copy 3d object" node, you get particle(stroke) or 3D object particle.

[Vuo] stv.Gen Particle Emitter

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Package icon stv.GenParticleEmitter.zip2.84 MB

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Package icon stv.GenParticleEmitter.zip54.35 MB

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HI! I have a small doubt. I

davidinlines's picture
Submitted by

HI! I have a small doubt. I make a basic particle emitter and I want a continuous emission, but is explosion type. Emits every X time, X is "Life Time" in this case is a 10 seconds... Is there any way to create a continuous emitter from a mesh or structure like QC (Particles warfare: https://1024d.wordpress.com/2010/12/17/_1024_particlewarfare-1-1-qcplugi...)? Thank you Attached a video and composition: Particles_Emit.mov

Hello all,

Scratchpole's picture
Submitted by

Hello all, First post as I finally catch up with Vuo :)

Playing with these and they are great fun but I'm finding lighting of a particle generated mesh triangle object a bit funky.

Seems that they have reversed faces or normals? If I use a point light and a lit colour shader I have to position the light in the -5 Z range to make the object visible, anything I am missing or other advice?

Cheers all.

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