Bodysoulspirit's picture

Thanks. What settings do I use for to put the fisheye at the bottom of the tube, in the center, looking up? And, there's seem to be a (virtual) light source: what do I tweak for an evenly distributed lighting inside the tube?

Not tested but if your tube is vertically set at Z=0 and has a height of 1, put the make targeted fisheye camera its position at Z=0 too to be IN the tube, set it's Y position at (-the half of the height of your tube, so if 1 at y=-0,5) and set it's direction to the top of your tube, so Y target at +0,5 for example ...

If I get your question ;)

An for the lightning does it solve the problem if you use shade with unlit imagerather then shade with image ?

Kewl's picture
@Kewl commented on @Kewl's Discussion, “Cylindrical projection to fisheye

Thanks. What settings do I use for to put the fisheye at the bottom of the tube, in the center, looking up? And, there's seem to be a (virtual) light source: what do I tweak for an evenly distributed lighting inside the tube?

Kewl's picture
@Kewl commented on @Kewl's Discussion, “Visual data beyond Vuo "space"

I'm not sure I totally understand the settings in the Tile Layer node, but I found some that works as I want to. Thanks. Again.

jstrecker's picture
@jstrecker commented on @Kewl's Discussion, “Visual data beyond Vuo "space"

Your could use Tile Layer, as in the attached example.

jstrecker's picture

So you mean all other .plist OSX files would work as well ?

Good question — I meant that Make Tree from XML would handle property lists stored as XML text, like the iTunes file. But usually macOS stores property lists in a binary format (if you try to open the file in a text editor, it's just a bunch of weird characters), so that would be a separate node, beyond the scope of this feature request.

Thanks for pointing out the existing feature request for reading iTunes playlists.

jstrecker's picture
@jstrecker commented on @Kewl's Discussion, “Cylindrical projection to fisheye

You could render the image onto the inside of a cylinder (Make Tube), then place a camera (Make Fisheye Camera) inside the cylinder.

Or maybe somebody's made a PBMesh file that maps from cylinder to fisheye, which you could use with Warp Image with Projection Mesh.

jstrecker's picture
@jstrecker commented on @Bodysoulspirit's Feature Request, “Scrollable Port Popups

Opened for voting. Thanks for the suggestion, @Bodysoulspirit.

(The yellow tooltips pop up if you hover over a port whose constant value is truncated, allowing you to see the full value, such as a long URL. They also pop up for published ports.)

jstrecker's picture

Soundflower

When Soundflower is installed, Vuo sees these options:

When you pick a device from Receive Live Audio's input editor, it matches based on the device model. However, both the 2- and 64-channel Soundflower devices have the same model number, so that will always choose the 2-channel version since it's listed first.

Since the models are the same but the names are unique, you can use Make Audio Input from Name to pick the 64-channel device. Example attached (64channel.vuo).

Loopback

We installed and tested Loopback (in "true virtual mode", using audio from iTunes), and Vuo is successfully receiving audio data from it for us.

Could you post your Loopback configuration and Vuo composition? Or try with the settings we used. Here's what we tested with:

root's picture

API documentation says library file extension is optional, but it's actually required

Status: 

Steps causing the bug to occur: 

On ARToolkit node github repository, mic (@cremaschi) reported that adding the library libAR.a to a module's dependencies as "dependencies" : [ "AR" ] doesn't work, but adding it as "dependencies" : [ "AR.a" ] does. This contradicts the documentation, which says that either should work.

For some libraries (those within Vuo.framework?), both options do work. Team Vuo should either allow both options for all libraries or fix the documentation.

Have you found a workaround?: 

Include the file extension.

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