Bodysoulspirit's picture
@Bodysoulspirit posted a new Feature Request, “Add Noise to List

Add Noise to List

We have Add Noise to 3D Object and some great others, but what you guys would think of an Add Noise to List node ?

Perhaps there is already a method for doing this I could have overseen !?

Or will Iteration: Turn most nodes into iterators by allowing single-value ports to accept lists do this ?


Bodysoulspirit's picture

Get Mesh / Object Vertices (Points / Positions)

I'd love a Get Mesh Vertices node, similar to the great Parabox Get Mesh Values, but here perhaps for Points only.

I found myself using that feature the most and using it for many compositions.

However since the solved bug for points not showing when used with noise on 3D objects (solved bug), I get a bug with the Parabox node.

Official support for this would be a great value IMHO.



Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses


●○○○ — Up to a few days of work


●○○ — Appeals to current community
Pianomatic's picture

I was thinking a cue that would be visible only when a collapse is possible, such as in the case of having only one input and output, or having only one input or output connected to cables.

Maybe the cue could be clickable to trigger the collapse without requiring a contextual menu, and maybe the cue could be crossed out or greyed out if something occurs to make it uncollapsable.

jstrecker's picture
@jstrecker commented on @marioepsley's Discussion, “scene optimisation

To hide objects beyond a certain distance, you could add a camera (such as Make Targeted Perspective Camera) and adjust its Distance Min and Max ports. See example compositions Compare Cameras and Switch Cameras.

There are a number of reasons why a composition that animates a lot of 3D objects might be slowing down, so if the camera doesn't solve the problem, it would help if you could post your composition (or a simplified version of it).

jstrecker's picture

Philip (@Pianomatic), are you thinking a visual cue on nodes that could ever be collapsed (going by your proposal, that would include any node with at least one input) or on nodes that can currently be collapsed (have one input receiving data)?

jstrecker's picture
@jstrecker posted a new Answer, “Answer to Pulling in online data

If the data is provided in the form of an RSS feed, you can use the Fetch RSS Items node. (See example composition Display RSS Items.)

In Vuo 1.2.6, there will be a new node called Make Tree from Text that can parse JSON or XML. To pull in data from a web service that provides JSON- or XML-formatted data, you would use a Fetch Data node to download the data from the URL and pass it along to the Make Tree from Text node. (Feature request: Load structured data.)

marioepsley's picture
@marioepsley posted a new Discussion, “scene optimisation

scene optimisation

Lets say I build a bunch of 3d objects and scatter them around the world space. I was wondering if it's possible to turn them on when the cameras close to them and turn them off when the cameras far away.

Ideally I'd like to build a digital landscape that you can move around with the arrow keys, and with all the objects animations going off at the same time it makes my scene really heavy. So I had a thought that I might be able to optimise this by hiding things when I'm further away from them and turning them on when I'm closer to them.

marioepsley's picture
@marioepsley posted a new Question, “Pulling in online data

Is it possible to pull in online data to effect or control a composition, for example, weather data, or how many people search a term or phrase on google etc.

I'm not a coder but I'd like to do some data visualisation and am trying to find an example comp so I can see how to do this. Any help welcome,

Thanks guys, I just moved over from Quartz Composer and loving VUO, fascinating little program. Well done!



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