Hi @Jaymie. I kind of thought that was what my FR linked to above was all about. See the link for my latest offerings. Does your plan include window in window style of macro or QC style of level shift from parent into child and vise versa? p.s. very pleased to see you mention this is already being worked on.
Another piece — "select a bunch of pre-connected nodes, right-click them into a macro and all publishing and cable connections are done for you" — doesn't have a public feature request, but we're already working on it and are planning to release it in Vuo 1.3.
We're planning to do this as part of another feature request, Get Mesh / Object Vertices. You'd be able to retrieve the shader from one 3D object and apply it to another 3D object.
For the discussion Is Within Box Get Color, I think the solution that you suggested, @Bodysoulspirit, would actually be more efficient. Rather than building a list of 3D objects and then extracting their colors to send as DMX, @Xavier dev can build a list of colors and use that list both for creating the 3D objects and for sending as DMX.
Hey, @Bodysoulspirit, just wanted to let you know that your feature request is not forgotten :) We've been snatching time here and there to research color profiles, because it's a tricky subject and we don't want to miss anything important when planning this feature.