useful design's picture

Hi @Jaymie. I kind of thought that was what my FR linked to above was all about. See the link for my latest offerings. Does your plan include window in window style of macro or QC style of level shift from parent into child and vise versa? p.s. very pleased to see you mention this is already being worked on.

Kewl's picture
@Kewl posted a new Discussion, “Make Noise Image: how many bits?
jstrecker's picture
@jstrecker commented on @alexmitchellmus's Feature Request, “Insert node between other nodes

@bLackburst, sure, that sounds good.

By the way, to add a Share Value without going to the Node Library, you can right-click on the canvas and choose Insert "Share Value" Node.

jstrecker's picture

Another piece — "select a bunch of pre-connected nodes, right-click them into a macro and all publishing and cable connections are done for you" — doesn't have a public feature request, but we're already working on it and are planning to release it in Vuo 1.3.

jstrecker's picture

We're planning to do this as part of another feature request, Get Mesh / Object Vertices. You'd be able to retrieve the shader from one 3D object and apply it to another 3D object.

For the discussion Is Within Box Get Color, I think the solution that you suggested, @Bodysoulspirit, would actually be more efficient. Rather than building a list of 3D objects and then extracting their colors to send as DMX, @Xavier dev can build a list of colors and use that list both for creating the 3D objects and for sending as DMX.

jstrecker's picture

The tiling is currently done using a method specific to Perlin noise

Oops, for the record, that's actually not true. We're using that method for all types of noise, not just Perlin, and a similar method for Make Tileable Image.

jstrecker's picture

Thanks for explaining, @Kewl. Opened for voting.

If there's no tiling on one axis, the noise image should be more varied on that axis


saving CPU cycles by tiling only on one axis

It would save GPU cycles, and may or may not result in a perceptible improvement in performance.

jstrecker's picture

Hey, @Bodysoulspirit, just wanted to let you know that your feature request is not forgotten :) We've been snatching time here and there to research color profiles, because it's a tricky subject and we don't want to miss anything important when planning this feature.

jstrecker's picture
@jstrecker commented on @bLackburst's Feature Request, “Reveal Hidden Cables With Hover

Thanks for the suggestion, @bLackburst. Opened for voting.

@Chris made a similar suggestion for temporarily revealing hidden cables here.



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