cymaspace's picture
cymaspace's picture
+0

Answer: Use Soundflower to create an audio output device in the originating software and Soundflower will show up as an Audio Input in the Receive Live Audio node.

https://github.com/mattingalls/Soundflower

cymaspace's picture
George_Toledo's picture

I have been thinking about this more lately...

I saw this, which is pretty cool: https://github.com/patriciogonzalezvivo/glslEditor

It seems like some of the popup GUI element stuff could be really helpful. Not sure. I could see it possibly bogging down on slow shaders.

Having a way to do keep your helper functions in separate files/pages/nodes (however it works out), and then import them in other parts of the shader...will be REALLY helpful.

I don't know how possible it would be, but having a way to store code snippets in a library, like the node library, would be amazing.

jmcc's picture

Here's another approach using Process List. When the list is finished processing, Hold Value will have the index of the largest value in the list.

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