Don't really know how these should be implemented ?

As options on some 3D cameras Objects ?
How GPU heavy would this be for non-offline (real-time) compositions ?

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Notes from Team Vuo

Vuo Pro: 

Yes — requires a Vuo Pro license

Complexity: 

●●○○ — A few weeks of work

Potential: 

●○○ — Appeals to current community

Comments

@alexmitchellmus, we're

jstrecker's picture
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@alexmitchellmus, we're considering various ways of implementing depth of field.

(a) Node that inputs the Depth Image output from Render Scene to Image. As you said, this has the advantage of being modular. A possible disadvantage is that you couldn't use it with Render Scene to Window; you'd have to refactor your composition to use Render Scene to Image.

(b) Setting on camera nodes, with the option to disable it.

(c) Node that, like the camera and lighting nodes, you connect to Render Scene to Image/Window to enable depth of field.

Feature status

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for. Vote your favorite features to the top! (How do Vuo feature requests work?)

  • Submitted to vuo.org
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released