Currently Vuo has a node called
Facet 3D Object which changes the normals of each triangular face of an object, creating a sharp edge as opposed to a smooth edge on smooth 3D Models.
I would like to do the inverse, smooth out sharp 3D Objects, including simple 3D Objects such as boxes etc.
It would be great if the node could also have a
smooth amount parameter, so that we can change how much the object is effected.