A node that combines multiple Shaders. Would have multiple transfer modes to achieve different looks.

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community

Comments

Opened for voting.

jstrecker's picture
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Feature status:
Waiting for review by Team Vuo
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Open for community voting

Opened for voting.

Until this feature is implemented, you could achieve the effect of applying multiple shaders to a 3D object by rendering multiple copies of the object, each with a different shader. You'd need to offset each copy a slightly different amount away from the camera to avoid artifacts from inexact floating-point calculations ("z-fighting"). You could use the Change 3D Object Blending node to change how the shaders are composited.

This feature would conveniently wrap the functionality into a single node.

Feature status

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  • Submitted to vuo.org
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  • Chosen to be implemented
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mixfilet's picture