marcin's picture

I'm working on a composition containing multiple small objects moving on their own random paths, and currently I'm stuck on pretty low FPS result. Some details:

  • I'm using 10 nodes, each having another 10 copies (100 in total) of a node that generates a path and then moves an object along it using "Smooth with Duration" transitions,
  • I've double-checked any unnecessary cables and constantly refreshing variables,
  • I don't see big difference in FPS when changing the resolution, seems the problem is all the transformations CPU does to move the objects?

Can someone take a look at attached files (marcin.carOnPathWithGenerator.vuo does the heavy lifting) and verify I'm not breaking performance by doing something wrong?

No answers yet