cymaspace's picture
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Im starting to get a better understanding of how to manipulate lists but looking for tips on how to convert a real list of frequencies and their amplitude information into a list of 3D points where parameters about each points coordinates or shaded color values are affected by their originating frequency & amplitude real list data.

For example I've tried assigning the "Calculate amplitude for frequencies" real list output to create individual 2D points but they all stack on top of each other so I tried creating a parametric mesh of points to get an overall starting shape as a guideline to space out a list of 3D points but I'm not sure how to manipulate individual points in the mesh. Is that doable?

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Sorry I'm not being clear.

cymaspace's picture
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Sorry I'm not being clear.

The goal is to create a list of 3D points from a list of amplitudes across all the audio frequencies and "map" these 3D points spatially (distributed around a sphere for example). Each 3D point placement and possibly individual shader values would be affected by its own amplitude data.

Ah I see. I was able to

cymaspace's picture
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Ah I see. I was able to generate a list of 2D or 3D points from the list of different amplitudes across frequencies but I'm struggling to assign coordinates to each point based on the amplitude or frequency of each point so that they are spaced out in the XYZ axis. The show frequencies example is informative but the placement in the X axis is just a linear curve and not based on a dynamic variable from the sound itself. Is that any clearer?

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