grahamis's picture
+0

Hi

I have found material shinyness but is there any way to make objects reflect each other in a scene?, or have partial transparency? attached is a zip with a basic vuo scene with a .3ds loaded and a example of the look im trying to recreate from cinema 3d.

bascially im working in maxon's cinema 4d and i want to incorporate some dynamic rss content in with nice motion graphics and trying to get my head around the best way to do this.

also i couldn't find any best practise on what format to export scenes in from cinema 4d to vuo, is there a guide anywhere?

i think i could prehaps make reflections onto images for materials and bring that in, any ideas? but that wouldn't work for dynamic content...

1 Answer

jstrecker's picture
+0

I have found material shinyness but is there any way to make objects reflect each other in a scene?

Not currently. You're welcome to make a feature request.

You can render reflections from an environment map, though, like in Shiny Spheres.

or have partial transparency?

You can reduce the opacity on the material's color/image. Be aware that you may need to play with the order in which objects are rendered.

also i couldn't find any best practise on what format to export scenes in from cinema 4d to vuo

Perhaps someone experienced with Cinema 4D could speak to this better, but Collada DAE usually works pretty well for mesh geometry and normals and texture coordinates. If you want to export the shader properties, that becomes more difficult; I'm not sure what format to recommend there.