I have found material shinyness but is there any way to make objects reflect each other in a scene?, or have partial transparency? attached is a zip with a basic vuo scene with a .3ds loaded and a example of the look im trying to recreate from cinema 3d.
bascially im working in maxon's cinema 4d and i want to incorporate some dynamic rss content in with nice motion graphics and trying to get my head around the best way to do this.
also i couldn't find any best practise on what format to export scenes in from cinema 4d to vuo, is there a guide anywhere?
i think i could prehaps make reflections onto images for materials and bring that in, any ideas? but that wouldn't work for dynamic content...
No answers yet