vjsatoshi's picture
Shared by on 2014.11.04 18:31

create four 3d point list. (positions and rotations, scales, strokes) if you connect these list to "make point(line) mesh" node or "copy 3d object" node, you get particle(stroke) or 3D object particle.

[Vuo] stv.Gen Particle Emitter

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Package icon stv.GenParticleEmitter.zip54.35 MB

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Package icon stv.GenParticleEmitter.zip2.84 MB

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HI! I have a small doubt. I

davidinlines's picture
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HI! I have a small doubt. I make a basic particle emitter and I want a continuous emission, but is explosion type. Emits every X time, X is "Life Time" in this case is a 10 seconds... Is there any way to create a continuous emitter from a mesh or structure like QC (Particles warfare: https://1024d.wordpress.com/2010/12/17/_1024_particlewarfare-1-1-qcplugi...)? Thank you Attached a video and composition: Particles_Emit.mov

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