Hey,

I was wondering if a Background Color Node would be possible in Vuo. Like the Quartz Composer's Clear Patch.

This would prevent us from creating 3D Unlit Objects or Cubes in Scenes and Background Layers for Layer Compositions.

Perhaps it could exist as a window property ?

QC equivalent: 

Clear Patch

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community

Comments

I don't think a Window

smokris's picture
Submitted by
Feature status:
Waiting for review by Team Vuo
»
Open for community voting

I don't think a Window Property would be ideal, since I'd also like to be able to set the background color when using Render Scene to Image which doesn't have a Window Properties port.

Instead, maybe we could add a Background Material port to all of the Render Scene/Layers to Window/Image nodes. Then you could choose transparency (current behavior), a solid color, a shader, or an image, and it would always stretch to fill the entire viewport and would always be behind everything else.

I've opened this feature request for community voting.

@smokris

Bodysoulspirit's picture
Submitted by

@Steve

Sounds good !

I had thought of a window property because I thought the black solid color was a window property :) But you're right about the Render to Image nodes.

As long as it is always behind objects and as long as it is the CPU/GPU lowest way to do so it's great !

Ok great, can't wait ;)

@MartinusMagneson — Vuo

smokris's picture
Submitted by

@Magneson — Vuo already has the Make Ambient Light node to control ambient light.

Regarding skyboxes/skyspheres/horizons/etc — I envision Vuo eventually providing shader nodes for various types of environments, which you could connect to the proposed Background Material port. That's beyond the scope of this feature request (which is for providing the ability to set a solid color or a screen-space image as the background), so please consider creating a separate feature request with the details of what you're interested in.

I said:

smokris's picture
Submitted by

I said:

we could add a Background Material port to all of the Render Scene/Layers to Window/Image nodes. Then you could choose transparency (current behavior), a solid color, a shader, or an image

…on second thought, maybe the default for window nodes should be solid black (which would match the current behavior). Setting a transparent color could make the window transparent (allowing the desktop to show through the window).

In my first comment (2015.06

smokris's picture
Submitted by

In my first comment (2015.06.01), I proposed adding a Background Material port to all of the Render Scene/Layers to Window/Image nodes. I suggested that the default value of that port should be a transparent color.

In my latest comment (2015.07.23), I slightly modified my original proposal. I suggested that the default value should be black instead of transparent. (Currently in Vuo, the window background is always black.) If you did change the Background Material port to transparent, it would make the window transparent, like this:

Feature status

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for. Vote your favorite features to the top! (How do Vuo feature requests work?)

  • Submitted to vuo.org
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released

Votes

15 votes so far!

Who voted?

DiGiTaLFX's picture
zzkj's picture
marioepsley's picture
Bodysoulspirit's picture