Add nodes that take a list of points as input, interpret them as triangles (either individual triangles, or a triangle strip), and output a VuoMesh.

Support the option to use either faceted normals or smoothed normals.

Support multiple methods for assigning texture coordinates: spherical, cylindrical, cubic.

QC equivalent: 

Kineme GL Triangle Structure


Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses


●○○○ — Up to a few days of work


●○○ — Appeals to current community

Feature status

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for. Vote your favorite features to the top! (How do Vuo feature requests work?)

  • Submitted to
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released


11 votes so far!

Who voted?

mixfilet's picture
jersmi's picture