Hey, it would be really useful for me to have a polygon Node.

Design: As a vuo.mesh.make.lineStrips Node.

Input: Point List Color/Image

Output: Object/Image

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●●○○ — A few weeks of work

Potential: 

●○○ — Appeals to current community

Comments

I've opened this feature

smokris's picture
Submitted by
Feature status:
Waiting for review by Team Vuo
»
Open for community voting

I've opened this feature request for community voting.

I'm thinking this node would be similar to the existing Make Line Mesh nodes, in that it would take a list of points as input, and output a Mesh, which you'd then feed to Make 3D Object to assign a shader and transform. (Then if you want an image, just pass that object to Render Scene to Image.)

Since OpenGL doesn't natively support arbitrary polygons, I'm thinking we'd use the stencil buffer rendering technique described in OpenGL Programming Guide Chapter 14.

Feature status

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  • Submitted to vuo.org
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  • Chosen to be implemented
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