mxgx_MultiObject_Pyramid_02

A simple use of the "Get 3D Object Values" node. Import's a simple pyramid multi object .obj. Builds each individual piece and uses a transform node to rotate each piece.

Feel free to add to or remix this composition. I created this to get a dialogue running on these new scene nodes that allow you to access child objects of a 3d model.

—Azy

Composition and supporting files: 

Personal node disappear

Status: 

Vuo version: 

OS version: 

  • Mac OS 10.11

How severely does this bug affect you?: 

●●○○ — It's annoying but I can work around it.

Steps causing the bug to occur: 

  1. When I create a new node, my name (with space & accent) is in the beginning of the node's name
  2. The accents seems to be a problem
  3. Randomly, after some times and Vuo relaunch, the nodes disappears
  4. I don't know how to change my name into Vuo

Have you found a workaround?: 

Reopen the nodes files, and re-save them into nodes... The problem seems to be resolved in the 1.2.6 alpha1 version (cf. screenshot), but I must re-save all my personal nodes

Screenshots: 

Too long Tree Port Popover

Status: 

Vuo version: 

OS version: 

  • Mac OS 10.11

How severely does this bug affect you?: 

●○○○ — Not much; I'm just letting you know about it.

Steps causing the bug to occur: 

  1. Use the new Tree nodes.
  2. Get a Child Item.
  3. Click Port to see Popover.
  4. Can be very long, popover exceed screen width.

Linked Feature Request : Scrollable Port Popovers

Have you found a workaround?: 

-

Screenshots: 

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