George_Toledo's picture

@GeorgeToledo

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2 years ago
2 years ago
2 years ago
3 years ago
George_Toledo's picture

That's basically it...

Is there a way to do this that I am overlooking, or if not, is there a possibly an existing patch that could be modified to write to the depth buffer?

I would like to make something in the fragment shader that depth tests against objects created with regular VUO node shapes and imported models.

edit: In QC, one could do this by writing to gl_FragDepth. I just remembered about the parabox node...I'll try and see if it works there.

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