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Jaymie (@jstrecker)

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Oops, yeah, that documentation is wrong. Thanks for catching that, @unicode.

Could you describe how you intend to use the U/V expressions? Like, what is the task you're trying to accomplish, and how would the ability to manipulate UV texture coordinates independently make it possible / easier than just using X/Y/Z expressions? I ask because a concrete example helps when thinking about possible improvements to nodes.

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After some investigation, I created a bug report for the Smooth with Duration you encountered: Composition freezes with certain structure of triggers + feedback loops. See the part about a workaround.

I don't have a very good answer for your question about timeframe for fixing the graphics-related crashes, sorry. For the past several months, we've been working on features/fixes that were originally planned for Vuo 1.3 and releasing the smaller or more self-contained ones in the 1.2.x versions. Since the graphics changes are complicated, they're still planned for Vuo 1.3. I expect that will be some months away.

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Ack. Thank you for reporting this bug, @Philip, and sorry it's getting in your way. We'll get it fixed.

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@jstrecker commented on @Salvo's Discussion, “Track Skeleton with multiple users

@Salvo, does the attached composition do any better? It has all the Filter Skeleton nodes sharing the same Receive OSC node instead of one for each.

I also removed two of the camera nodes, since you just need the one, though that wouldn't be causing the delay.

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