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Jaymie (@jstrecker)

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What are the main tips/resources we can look at to get programmers started in the right direction; Vuo SDK?

@cymaspace, see http://api.vuo.org/ and the tutorial Making nodes in C.

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The numbers generated by Make Random List are meant to be amplitudes, not frequencies.

The amplitudes in noise.vuo range from -0.1 to 0.1. Since the amplitudes in GenerateWhiteNoise.vuo range from 0 to 20000, it's going to be a lot louder (and the waveform won't be centered at 0).

Since this is an uncorrelated random number generator, it should already be generating all frequencies up to the nyquist (48000/2 = 24000 in Vuo's case) at roughly equal amplitudes.

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@jstrecker commented on @root's Feature Request, “Node set for skeletal tracking with Kinect

@bLackburst, that's a good question, and unfortunately we don't know the answer yet. It depends on the library / 3rd-party code we would use to implement the nodes. Ideally we'd be able to find a good library that takes depth images as input, so with the Kinect v2 feature request you would automatically get Kinect v2 support in the skeletal tracking nodes as well. However, if the only available adequate libraries grab the Kinect depth images themselves instead of allowing them to be input by the user, it would depend whether those libraries support Kinect v2. We're still researching libraries and are open to suggestions.

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@jstrecker commented on @mandrewsdraws's Discussion, “changing Quantized Object

You can pass a 3D object through a series of object filter nodes (Quantize 3D Object, Ripple 3D Object, etc.).

To put an image on the skin of a 3D object, you can use Shade with Unlit Image or Shade with Image.

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