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Jaymie (@jstrecker)

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  • Vuo Founder
  • Team Vuo
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Confirmed. Thanks for reporting, @Teo.

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We just released Vuo 1.2.6-alpha2, which should fix this issue. We'd appreciate if you could test and let us know if it works for you.

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We just released Vuo 1.2.6-alpha2, which includes Table nodes for CSV/TSV, plus fixes to issues people reported for the Tree nodes (thanks!).

Please let us know if you have questions or find any bugs!

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+0

Fragment shader writing to the depth buffer — Yes, looks like gl_FragDepth works in Vuo. We did a small test by hacking the Shade with Wireframe code to write to the depth buffer, and that worked.

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