jstrecker's picture

Jaymie (@jstrecker)


  • Vuo Founder
  • Team Vuo
jstrecker's picture
@jstrecker commented on @2bitpunk's Feature Request, “Published Ports - Input reordering

Chosen to be implemented.

jstrecker's picture
@jstrecker commented on @Kewl's Discussion, “Calculate Node: clamp to one bound?

@Kewl, thanks for pointing that out. I'd like to clarify the documentation. It sounds like you understood that you could use clamp (whose documentation explains x, min, max) but not min and max?

jstrecker's picture

Chris (@cwilmsloyalist), thanks for reporting this problem, and sorry it's preventing you from getting something done. We have a fix to be included in Vuo 1.2.6.

jstrecker's picture
@jstrecker commented on @Pianomatic's Feature Request, “More type conversions

Here is my list of "missing" available conversions in Vuo

Sure, most of those sound like they would be useful.

Text to Layer/Image (automatically generated text layer)

This one seems limited to me, since it would always output a text layer with the same center, font, and color. How do you envision using it?

Layer/Image to Scene Object (similar to a QC sprite)

Currently available in the Parabox nodes.

And there are some list conversions that are unavailable where the non-list version is available

We'd like to remedy that with Iteration: Turn most nodes into iterators by allowing single-value ports to accept lists.

Also, it seems to me that if one can convert something to text (in the way that a 2D Point converts to text, not how an image does), one ought to be able to convert it back after.

Trying to keep things organized, I've split that into a separate feature request: Nodes to convert from Text to most other types.