As one of Vuo's developers, I work on Vuo's engine (the thing that makes compositions run), work on nodes, and write documentation. You'll see me on the forums answering people's questions about Vuo.
I've been developing apps and frameworks for several years (since I was in college). Pre-Vuo projects include Kineme Quartz Composer plugins, iOS apps for education, an app that analyzes photographs of tomato slices, and software to help people with disabilities use talking keyboards.
I enjoy using Vuo to make live music visuals. My hope for Vuo is that it will grow into a community of people of diverse backgrounds and identities making lots of different artistic, useful, unique, goofy, beautiful, crafty, wonderful compositions.
Have you tried calibrating with some simpler videos? I'm looking at your composition and thinking, wow, this is a lot of numbers and I don't know what the right ones are supposed to be. Maybe you could do some very short videos where you move along just one axis, like straight left-to-right for a known distance, and figure out the correct mapping of After Effects coordinates to Vuo coordinates.
You can adjust the output of Filter Skeleton using some math nodes.
You said the point is staying in the top right of the screen. So you need to move the point down and to the left. You can do that with an Add node. (Drag an Add node from the Node Library onto the canvas. Right-click on its output port and choose "Revert to generic type". Then connect the Filter Skeleton output to the Add input.)