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Jaymie (@jstrecker)

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  • Vuo Founder
  • Team Vuo
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Fragment shader writing to the depth buffer — Yes, looks like gl_FragDepth works in Vuo. We did a small test by hacking the Shade with Wireframe code to write to the depth buffer, and that worked.

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Not with Make Audio Wave, but with Make Random List — example attached.

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@Benedikt, I'm not sure exactly where you're having a problem. Here is what happens for me:

  1. Double-click on Separator input port. This makes a text box appear.

  1. Hold down the Option key and type Return. This adds a line to the text box.

  1. Type Return (without Option) or click somewhere other than the text box. The text box disappears, and the Separator input port shows a Return symbol.

Do these steps work for you? If not, what do you see instead?

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@IP, sorry to hear that your composition is freezing so severely. The problem may not be with OSC, but rather with the graphics. The symptoms sound like X4000 graphics driver crashes. Do you have a computer with a non-AMD graphics card that you can test on?

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Yep, that's the same problem. We set up a case-sensitive file system to test on and found that it also happens for a couple other libraries ("FreeImage" and "RtMidi"). We plan to have this fixed in Vuo 1.2.6.

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