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@marioepsley

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@marioepsley commented on @krezrock's Feature Request, “Export 3D Mesh

I think this feature would be particularly cool, I often deform models I've found online to create interesting landscapes using the explode, noise, displace nodes. It would be great to export these as objs, not only would I be able to reimport it and reprocess it but I was wondering if I could take some of these into unreal engine.

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Maybe another solution might be to be able to interact 2 objects if this is possible?

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@marioepsley commented on @marioepsley's Bug Report, “texture mapping a .ply

Here's the model .ply zip

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@marioepsley commented on @marioepsley's Bug Report, “texture mapping a .ply

I managed to reexport it out of meshlab as a .ply after cleaning it and it seems to work (not sure why) if anyone else wants to play.

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@marioepsley posted a new Bug Report, “texture mapping a .ply

texture mapping a .ply

Status: 

Fixed in Vuo version: 

Steps causing the bug to occur: 

I've been using the app called TRNIO to generate a 3d model (.ply) and texture and I'm having trouble assigning the texture to it. Actually I can assign the texture to it but it's not acting as it should here

http://trn.io/b/blEJaQKsLD/

Suggestions? Really fun to play with.

Compositions: 

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