●●●○ — It prevents me from completing a specific task with Vuo.
Steps causing the bug to occur:
Exporting Mac App with a fetch scene node in the composition.
App crashes on start up
Have you found a workaround?:
No.
Other notes:
This is a new problem. In the past (with previous versions of VUO) I have been able to export compositions with the 'fetch scene' node, and they would run without issue.
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason:'*** -[AVAssetWriterInput initWithMediaType:outputSettings:sourceFormatHint:] AudioChannelLayout channel count does not match AVNumberOfChannelsKey channel count'abort() called
terminating with uncaught exception of type NSException
create composition which uses shadertoy node in a graph that can evaluate, and run composition
click in fragment shader input port
fragment shader code editor appears, but tooltip with readout of entire fragment shader code also seems to always appear
Have you found a workaround?:
I have not found a workaround.
Other notes:
I would expect to have to "hover" above a port in order to trigger a tooltip to render. I would also expect that if a tooltip was triggered by accidentally hovering over a port, that it would disappear after briefly displaying. But even though I am not hovering the cursor, and have clicked into the port, the tooltip persistently renders. When I attempt to close the tooltip by clicking in the top left corner of the tooltip display window, it immediately spawns again.
This bug has been around for several versions of VUO, possibly as long as this node has existed. In earlier cases this bug would seem to drag down evaluation of the graph and prevent code entry. Now those side effects do not seem to occur, making it more of a nuisance level bug than a show stopper.
I have not specified that this bug is limited to the shadertoy node in the summary title, because I have not done testing to rule out other nodes.