Has anyone tried making :
-Grids of Objects
What are the most efficient ways to do so?
I remember that there have been a couple compositions that have layers in grid form, but I am curious specifically about how to construct the grid and have:
-variable column and row
-same texture over all objects, or different textures render at each position. Is it possible to have each object crossfade between two different textures, and have each object crossfading at different times? As in, using a random structure or wave of some sort to control the texture crossfading.
-how to create a structure that uses random or sine waves to create generative colors, and have that structure change the color of each object in the grid
-how to have a structure change the scale or position offset of each object in the grid
-how to have different objects render at each position, and use random or waves to control the pattern of which object is rendering
With quads strips, I basically wonder, how to do it using built in nodes…and is there a way to texture them without making a custom node?