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- Chosen to be implemented
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@jersmi no bad idea at all !
jersmi no bad idea at all !
What solution from Jaymie where you talking about ? Have a link ?
What I sometimes do is use the "get mouse moves" pushed in a "limit to range" node and scaled the outputs using a scale node. Those values can be pushed into a "Make perspective Camera" or on an object transform to rotate the object.
If fed into a camera with target, you might need transform the values using sine and cosine.
What you could also do is use Karl Henkel's custom nodes and use "Get 3D Object transform" to retrieve the camera bounds. Check his nodes on his Github if you haven't yet, he has some great ones !
Just workarounds that might help, not against more options on the draggable camera ;)
Mouse to Camera or Object.vuo
Get Camera Bounds.vuo
I appreciate these,
I appreciate these, Bodysoulspirit!
Sorry, this is what I meant: https://vuo.org/node/1251
Inertia and smoothing (or
I don't know of any. Do you?
You mean cases where the
You mean cases where the method you demonstrated would not do the job?
Well, I came to this having trouble in first attempts trying to imagine a rotating scene and access to Draggable Camera in the Draw In Space comp from here: https://vuo.org/node/1286 . But so far most of these problems can be resolved with current nodes. Even though it's slightly more complicated, making the list below makes me think it could be possible with current nodes.