Hi, I was trying to do this but didn't quite figure it out.
If I want a 3d-point to move exactly within a circular path. xy, xz, yz, and beyond, I would have to calculate waveforms that correspond to each other right? And if I want the points to differ from straight dimensional principles, like a 45 degree xy and a full 180 degree circular movement it would become more complex.
Is there a way of solving this more easily?