So I was wondering how you could bypass a cameras 'Distance Min' & 'Distance Max'
Imagine you have a 3d scene with a fairly large cube in it and a camera. If I set a very tight margin between my cameras distance min and distance max you can position it in such a way that you get a slice of the cube. The trouble when you do something like this your background environment and anything else you have in your composition/scene also gets clipped.
I've tried using the trim 3d object to clip certain things in my scene but you don't get nice enough clipping of the objects if you can understand me.
If anyone has any workarounds or ideas that would be next! Thanks