Is there a way to rotate the Checkerboard so that it always fills the viewer (before passing it down the chain)?
To put it another way, in QC, generators with infinite bounds could be rotated/transformed in a "pre-rendered" state, anything like this currently?
This might make for a FR, a node called
Generate 2-color Pattern or something, piled into one generator checkerboard, stripes, dots, wave. I guess we could also make our own "procedural" textures in GLSL, but I'm still new with all that.