Dear Community,
I find the Shadertoy node very interesting but I definitely have some problems with most of the Shadertoy compositions. They usually stay black although I use the workarounds here in the discussion board.
An example like this one, which I would really like to use: https://www.shadertoy.com/view/XslGRr In the appendix is the Vuo composition with the noise texture.
Maybe someone from you can explain to me what else needs to be changed in the code? Thank you very much for your effort in advance.
Best Citizen-Caine
Comments
Hi, @CitizenCaine. I see that
Hi, CitizenCaine. I see that you already applied the workarounds here. Beyond that, you can check Console.app for errors and warnings…
These are fixed by deleting the
mainVR
function.These are because Vuo's Shadertoy implementation doesn't know the
textureLod
function. Unfortunately it doesn't know thetexelFetch
function in the alternative branch either. Perhaps there's some code you could substitute in to get equivalent behavior, though I don't know what it would be.My coworker suggested
My coworker suggested replacing
textureLod
withtexture2D
and then adjusting the input texture. The attached composition doesn't get you all the way there (don't know where the radial ripples are coming from), but maybe points you in the right direction.Clouds_20180803.vuo
I was literally looking at
I was literally looking at this very same shader last week (wondering if we were on the same project for a moment :-o )The radialness is linked to the rg or the textureLod function I believe. I got some radial patterns playing around with some values at shadertoy at least.