Fixed in Vuo version:
Steps causing the bug to occur:
ShaderToy has changed their syntax, so the
Make Image with Shadertoy node needs to be updated (as noted on is there a way to realize a GreenScreen / Chroma Keying and ShaderToy GLSL node re-purpose).
Have you found a workaround?:
- Change the
void mainImage( out vec4 fragColor, in vec2 fragCoord )function to
void main()(no text in function brackets) some people do:
void main(void)but it works in Vuo without.
texture2Dand adjust the input texture accordingly
If you've made all these adjustments and your Shadertoy code still isn't working in Vuo 1.2.8, check Console.app for error messages.