Feature status
When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for. Vote your favorite features to the top! (How do Vuo feature requests work?)
- Submitted to vuo.org
- Reviewed by Team Vuo
- Open for community voting
- Chosen to be implemented
- Released
Comments
I recall there was some QC
I recall there was some QC Core Image filter code in one of their example comps to do this.
Vuo doesn't have CI filters, so I guess converting from the QC CI round-corners patch (if somebody can find it, it's not in the patch library) to ISL shader code for a Vuo node is one way you could get this done quickly if you can code GLSL. I forget how the code went, but was pretty straight forward maths using a comparison operator with the radius input to knock pixels on the corners out to (r,g,b,a,) = (0,0,0,0).
Alastair thanks for the idea,
Alastair thanks for the idea, should dive into coding a bit now that Vuo has shader support !