I'm working on a patch where the leap motion is controlling the 3d-position of a lightsource and I'm experiencing some poor performance.
When I first did the patch I discovered that the previous mac mini (2012) was unable to run the leap motion in my patch. The rest of the patch worked, with three separate moving lightsources; no problems. But the leap part of the patch did not respond. On my 2013 macbook pro retina it works, but not on the mac mini.
I recently bought the new mac mini and the whole patch works, though not well.
In the patch there is a "Fire perodically" trigger of a count wich controlls the moving lights. For the patch to work I have to set it to 0,2sec which gives the whole visualization a choppy result.
Is there a work around? A way to set leap motions refreshrate to correspond?
Also: is it possible to juice up the leap motion to make it work better trough a second layer of glass?
PS: I will upload the file, on this computer I don't have the right version.