Fixed in Vuo version:
Steps causing the bug to occur:
- Load BlendImages.vuo example
- Wonder why vuo.time.firePeriodically is used, when the event model of vuo can mean render updates need happen when there's something to do.
- Also magic numbers are bad. It isn't obvious that that number is 60fps, and even if it were, it's bad design to assume I'm rendering at 60fps.
How did the result differ from what you expected?:
That's not what you'd expect to see, if you've just read the manual and thought 'all right, this event/evaluation model is quite powerful'.