There are two current texture mapping possibilities with the Make Triangle Object patch. One is to map the texture sort of like a mask, flat to screen, across all of the mass of triangle strips. The second is to do a similar thing, but with mapped to the imagined uv coords of a sphere.
So…those are both very easy to implement and best approach once something gets to a patch like this without any UV coords existing already. Yet also not what is typical to do with a triangle strip for drawing type purpose. In that case, there are a couple/few useful UV map approaches, but the basic thing is to make distinct UV coords for each couple of triangles. Kind of mapping an image across each two triangles, as if it were a quad or sprite.
How easy to add? I have no idea. When I had the Qt and the VUO api setup correctly, I felt the wind beneath my wings on thinking in terms of the VUO node api and cranking them out. I know plenty of people do not use it, but let me say, the node api is really well done…and that aspect is lost on many users, but it is part of the quality of this system.
I moved to a different system and could not get Qt working on that one. So, if that remains the case…I’d say impossible! Now I’m on yet a different system, and figure I’ll inevitably give it a shot again in the near future. I have also discovered some Qt versions had some bugs that were near showstopper level for some things. Maybe I got lucky and had a bad version for awhile or something.
I remember quad strip being easier for me to think out UV for many years back, like - a few minutes - and it then being a little hairier to figure out UV for triangle strips but ultimately it worked fine. I can’t say I immediately remember the intricacies of how I implemented that UV part. There is a choice to try to center up texture per triangle, or treat two as though they more like a quad. But it is always 0-1 range and doesn’t vary with position in this context. I think it is getting the order generated correctly that is a little fiddly, iirc.
Nowdays, I don’t think quad strips are really “a thing”, you just make everything out of triangles…so it is the more annoying of the two cases (at least to my memory of it).
I will be looking at this myself (or, I plan to at the moment) as I bite off each bit that I can chew.
The fact something like this triangle structure patch already exists makes it somewhat easier, because it appears that it is just the UV coord handling bits that would have to be added…