jstrecker's picture

Thanks for letting us know about this problem, Alastair. It's similar enough to this other bug report that I'm going to merge this one into it. The same fix will most likely fix both issues.

mike_iv's picture
mike_iv posted a new Discussion, “camera rotation around object
video piglet's picture

Thanks for the response! I managed to get hold of a kinect 360 and I can confirm it does indeed work straight out of the box (with my ten years old macbook pro). Fun stuff. Pity NiMate is discontinued, I'll post back if I find a substitute.

cremaschi's picture

Hi dear.

Starting from the last question, two models of kinect were released. Owing both, I'd opt for the second one, with better performances. I can't be precise enough, but I have in mind that the second version at a certain time splitted in two subversion: for windows and for Xbox. I can' tell this for sure, you should investigate further. Anyway, mine has a USB 3.0 cable with which you can connect to the mac. An other cable from the kinect has a normal electric plug. Coming to Vuo - you can easily grab color, depth and infrared image from the device with "Receive Kinect v2 Image". There's a feature request to develop a node to input skeletal tracking data, but at this time it's not yet available in Vuo. You can achieve that data, if it's what you need, through an external app that's able to send them via OSC, and receive them in Vuo trough a receive OSC node. I did it with Delicode NiMate but it seems to be discontinued, hopefully there's some other software available for this job.

regards michele

video piglet's picture

If I buy a secondhand Kinect will it immediately work with Vuo?


I have no experience with kinect and I don't think I've ever even played an xbox (weird I know).

I did a google search, looked around for fifteen minutes and couldn't really find anything definitive. I thought it might be fastest just to post here.

1) Does a kinect have a normal usb cable?

2) If I plug it in to a macbook pro will I automatically receive messages that can be read by Vuo?

3) What else do I need to know?


eledtech's picture
eledtech commented on eledtech's Discussion, “FFGL Inputs

thanks for replying. as i read here, it is possible to integrate a vuo app in xcode code. then it should be possible to route vuo inputs to exact ffgl inputs. do you know where i can find a good start point for this way?

NoodleDesign's picture

Yes that looks like it! 🙏🙏🙏 Would be even cooler if you don't have just the 2 or 8 option but one with an input like lists have, that you can make longer. ;) Thx



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