jmcc's picture
Jean Marie posted a new Newsletter, “Vuo 2.0 beta is here!

Vuo 2.0 beta is here!

Vuo 2.0 includes many new features and a new visual design. This beta is available to everyone who has a current Vuo license, and those who have an expired Vuo license. Community members with current Pro licenses will be able to access the Vuo Pro 2.0 beta. With the upcoming release of Vuo 2.0, the new Vuo Community Edition will be free for personal use and small organizations, and be fully open source. Vuo 2.0 supports macOS 10.10 and up.

Vuo 2.0 beta is here

jstrecker's picture

How to make original, interactive dome visuals with Vuo

How to make original, interactive dome visuals with Vuo @ IMERSA 2019

An introduction to creating fulldome content


Introduction to Vuo

Hello. I'm Jaymie. This is Steve. We're part of the team that develops Vuo, a software tool for doing creative work. We'll be showing you how you can use Vuo to make your own graphics, display them on a dome, and interact with them.

I find it easier to explain what Vuo can do through examples, so let's start with that.

howie's picture
howie commented on howie's Discussion, “Motion Detection

Hi Jaymie _ thanks for asking about this. The issue is still present but we have learned to live with it. The vuo patch is attached along with a VDMX project - which sends the syphon and osc controls. If its useful to look into this from a Vuo view then it would be great to hear your thoughts but its not a pressing issue. Let me know if things need more explanation. cheers_ Howie

jstrecker's picture
Jaymie commented on howie's Discussion, “Motion Detection

Still the issue of dropped frames from external influences - but i'm not sure that this can be fixed inside the patch.

howie, are you still running into this problem with the latest version of your composition? (Based on your recent posts, I'm guessing it's evolved since the conversation here.) If so, could you post that version?

jstrecker's picture
Jaymie commented on Team Vuo's Feature Request, “Deploy compositions as FFGL plugins

sleepytom, thanks for the tip. We did see the FFGL changes and have updated Vuo's plugin export to work with Resolume 7 while still also working with FFGL 1.6 hosts such as Resolume 6.

jstrecker's picture

Um… separate please. While I'm hopeful that we can share a lot of the code between published inputs in exported apps and in screensavers, it will take some extra effort (how much we don't know yet) to actually get it working for screensavers.



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