jstrecker's picture

Thanks for pointing out the icon — fixed now.

jstrecker's picture

That's because you have a published input port with the same name. The names are restricted to be unique across all published ports, input and output.

Although not a duplicate of this bug report, the same solution would apply. So I'm merging this bug report with that one.

jstrecker's picture
@jstrecker commented on @vjsatoshi's Bug Report, “3d transform

Since we haven't been able to reproduce the problem, and a lot has changed about module loading in the Vuo version under development, I'm closing this bug report. We can reopen it if the problem persists after the next release.

jstrecker's picture

That's correct, there's not a way to hide the window. See Nodes for showing/hiding windows.

jmcc's picture


Have you looked at the Became True node?

Scratchpole's picture

OK thanks, it might be better for users if I put a hue rotation into the colours so that there are less sliders to deal with.

useful design's picture

What is the simplest way to conditionally block events from passing?

Struggling to make a simple timer. I've looked at the example compositions for the Measure Time node but I still can't do a simple reset of timer after 3 seconds. Want something to appear given an event, start counting time, and then hide a layer when a certain time has elapse, all doable, then reset the Measure Time node.

When I try to use a Greater Than node, it fires an event every time the node receives one (and a false value) which is every frame. How can I make a "Block Events if Value is False" construct to place after the GT node?

useful design's picture
@useful design commented on @Bodysoulspirit's Feature Request, “Export as OSX Screensavers

Thx @Bodysoulspirit yeah codes signing, sigh.

useful design's picture

More of a question than an answer Jaymie (@jstrecker), but in the past when I've tried to organise sub comps inside the …/Modules folders by putting sub comps in a second layer of folders (organised say by author or project) I've found they don't load. If you have a symbolic link working I'm wondering if you've changed something to allow Vuo to land comps from sub-folders in the …/Modules folders?

jstrecker's picture

I wonder if it will be possible to include a colour picker which works with the Resolume system?

A published input port of type Color in your Vuo composition gets turned into 4 parameters in the FFGL: red, blue, green, alpha. In Resolume, they show up as RGBA sliders. It's not the full color picker interface provided by some (non-FFGL?) Resolume sources/effects. It's about the same as the RGB mode of that interface.



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