jstrecker's picture

Your composition uses a node that is new in Vuo 1.2.5 (vuo.event.changed2), but VDMX b8.6.1.1 (the latest version) only includes Vuo 1.2.4.

I've attached a version of the composition that opens in Vuo 1.2.4. (It substitutes the old vuo.event.changed in place of vuo.event.changed2). That should work in VDMX b8.6.1.1.

If you want, there's a hack you can use to enable VDMX to run Vuo 1.2.5 compositions. See How do I use Vuo 1.2 with VDMX5 b8.5.0.7?.

Pianomatic's picture
@Pianomatic commented on @Pianomatic's Feature Request, “More type conversions

Text to Layer/Image (automatically generated text layer)

This one seems limited to me, since it would always output a text layer with the same center, font, and color. How do you envision using it?

Fair enough. I think it would be most useful while a composition is still in development. It would give one more option for keeping track of a value without needing a console window, or even the Vuo Editor in view. I see it as a way to just get some text onto the screen without any fuss; just plug text into a layer input, and off you go.

What do you think, Jaymie (@jstrecker)?

Pianomatic's picture

I guess what I had in mind was that text could be converted to something like a 2D Point. The summarized version of a 2D Point looks like: 1.2, 3.4. Couldn't this be used instead of having to make another node to convert it to JSON?

marcin's picture
Pianomatic's picture
@Pianomatic posted a new Feature Request, “Allow more data types in Calculate node

Allow more data types in Calculate node

Can the Calculate node be changed to allow for integer arithmetic? I know the automatic type converters kick in when it's hooked up to nodes that take Integers, but being able to set the type of the Calculate to Integer node would cause less clutter, less time selecting how to round the result, and less processing time in a loop.

Additionally, can it be changed to also allow 2/3/4D Points? In the event that a 3D Point is being used in a calculation, and the result is another 3D Point, right now three Calculate nodes need to be used, one per dimension. A point could be constructed within an expression using [these] brackets. A number could be used in an expression without any change, but perhaps a 2D Point could be written with _XY as a suffix, a 3D Point with _XYZ, etc. A dimension could be used from a point with just that dimension (instead of all dimensions) specified in the suffix.

The node could either take a single expression to calculate all dimensions in the point, or it could take an expression per dimension. Allowing for a bit of vector-style arithmetic could further open up some flexibility too, for example, by allowing adding two points, multiplying a point by a constant, multiplying dimensions (as in X1*X2, Y1*Y2, etc.), dot/cross products, a magnitude function (perhaps with |this| syntax...

Expressions might look like this:

radius * [cos(theta), sin(theta)] //Point on a circle at angle theta
deltaTime * velocity_XY + location_XY //New location after applying velocity
[velocity_X, deltaTime * gravity + velocity_Y] //New velocity after applying gravity

QC equivalent: 

Javascript (more or less)

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●●○○ — A few weeks of work

Potential: 

●○○ — Appeals to current community
Pianomatic's picture

If you're just after a way to type in a constant, couldn't you just type in the number? For example, for 2*PI, just input 6.2831853...

This feature request caught my eye, but I'm not sold on its necessity just yet. What's the value of being able to type in PI instead of an (more or less) equivalent numerical value?

marcin's picture
marcin's picture
@marcin commented on @marcin's Discussion, “Make Button problem with Pressed event

Oops, you are right - it works fine after connecting Rendered Layers.

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