Bodysoulspirit's picture

We're planning to do this as part of another feature request, Get Mesh / Object Vertices.

How could merging the 2 affect the performance versus 2 different nodes ?

I mean I usually use Karl's node to retrieve even moving meshes, like noise distorted. Having a shader retrieval port could lower the performance for detailed objects with many vertices would it not ?

Same for large amount of sub-child shaders ...

Bodysoulspirit's picture

Another piece — "select a bunch of pre-connected nodes, right-click them into a macro and all publishing and cable connections are done for you" — doesn't have a public feature request, but we're already working on it and are planning to release it in Vuo 1.3.

Wow that is amazing Jaymie !!

Kewl's picture
Kewl commented on Kewl's Discussion, “Make Noise Image: how many bits?

Hum... Could be. Didn't know about that.

jstrecker's picture
Jaymie commented on marioepsley's Bug Report, “texture mapping a .ply

marioepsley, would you mind posting the .ply file that didn't work correctly, so we can figure out why? (Tried downloading from, but the download link was broken.)

Kewl's picture
Kewl commented on Kewl's Discussion, “Make Noise Image: how many bits?

Ah, yes, I was wondering if dithering was possible in Vuo. I guess I have my answer now. Thanks!

jstrecker's picture
Jaymie commented on Kewl's Discussion, “Make Noise Image: how many bits?

It's 8bpc.

One reason that you might see banding is if your monitor supports fewer colors. If that's the problem, adding some noise (as in the attached composition) should help.

To check if you really are getting an 8bpc image, you can open it in an image editing application and check the number of unique colors. For example, in Photoshop, go to Image > Mode > Indexed Color. The maximum unique colors you could see with 8bpc is 256. If you see slightly fewer than that (like 246), it's fine. If you see a lot fewer, there's a problem.

marioepsley's picture
marioepsley commented on marioepsley's Bug Report, “texture mapping a .ply

I managed to reexport it out of meshlab as a .ply after cleaning it and it seems to work (not sure why) if anyone else wants to play.

marioepsley's picture
marioepsley posted a new Bug Report, “texture mapping a .ply

texture mapping a .ply


Fixed in Vuo version: 

Steps causing the bug to occur: 

I've been using the app called TRNIO to generate a 3d model (.ply) and texture and I'm having trouble assigning the texture to it. Actually I can assign the texture to it but it's not acting as it should here

Suggestions? Really fun to play with.


Kewl's picture
Kewl commented on Kewl's Feature Request, “Merge WXYZ Lists

While we're at it, would it be possible to eventually implement points & lists (and their corresponding nodes) that have more than 4D?



Vuo is more than nodes and cables, it's a community! Feel free to browse or add your voice.

Browse Discussions

Start a Discussion

Browse Feature Requests

Suggest a Feature

Browse the Composition Gallery

Share a Composition

How can I get notifications?

Learn more about the community

Learn more about Vuo

Vuo Announcements

Sign up for the Vuo announcements mailing list to get news and join the community. We post about once per month.