solidsatetav's picture

This will be a first step for better integration with Resolume!

jstrecker's picture
Jaymie commented on Azy's Bug Report, “3D Object Transparency / VDMX

without the "run vuo in separate processes" preference enabled

Ahh, that's the key. When the Vuo composition is running in the same process as VDMX, VDMX has to provide a graphics thingy (the OpenGL context) for Vuo to draw on. Vuo is expecting the OpenGL context to be in a certain state, but VDMX is providing one in a different state — understandably, since we hadn't documented exactly what state it should be in. We'll take care of this in the next Vuo release.

marioepsley's picture
mle posted a new Discussion, “How could we go about making this?

How could we go about making this?

For those of you who don't know Zach Lieberman, he's a G, you should check out his instagram, you may like it ;) Recently anyway he's been playing with something that I think's really interesting and was wondering if anyone had any thoughts about achieving an effect like this:

lechbialek's picture
lechbialek commented on mixfilet's Composition, “terraforming

This is really nice, thanks for sharing!

marioepsley's picture
mle commented on mle's Discussion, “duplicating processes - iterations

This is so interesting, 2 quite different ways with the same results. This is exactly what I was after by the way. Sorry it's taken me a while I wanted to have a proper look at these first.

Looking at both the comps I see the they're mainly controlled through a few variables and expressions, something I haven't played with much yet but would love to learn.

If you wouldn't mind I'm struggling to understand exactly whats going on here. The blue. I see you're making a list of xyz coordinates that's controlling the objects translations. You've got values going into the X (moving it across screen) and values in the Y.

It's the expressions that I'm struggling with. GOING INTO THE X - I see you've made a variable for the speed which really controls time. Then you've got the expression time*(index-1). The index is the build item, but why -1?

GOING INTO THE Y - You've made a random value list which is where it sits vertically on screen, then I get a bit lost, X+perlin2d(timespeed,Xscale)*amount. Would you mind explaining it a little further, once I get the principle I should be able to run on my own ;)

I'm starting to understand the power of lists now, definitely looking forward to those 2 feature requests though. Thanks to everyone on this forum by the way, you're all awesome! M.



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