jstrecker's picture

Here's an example from @alexmitchellmus (https://vuo.org/node/1196) that reacts to mouse input. (I changed the color depth to 16bpc.)

vjsatoshi's picture
@vjsatoshi posted a new Composition, “Distortion Sphere For Line
George_Toledo's picture

shader toy node mouse events/image filter protocol

Is there an example composition that shows mouse x/y and left click, interacting with a shader toy node, when it's in image filter format?

I am having a little trouble getting the coordinates normalized to the window as opposed to screen. I'm also not 100% sure that "Mouse Is Pressed" and "Mouse Position" are working inside of the shader toy node as iMouse.z, and iMouse.xy, respectively.

jstrecker's picture
@jstrecker commented on @jayeazy's Bug Report, “RTSP Not working on Dahua IP Cams

Followed up on https://vuo.org/node/2065 . @jayeazy, if you're still having problems, let me know.

jstrecker's picture

This seems to have been fixed at some point… though if you are still seeing problems, let me know.

useful design's picture

While I'm looking at OpenGL books and blogs, what version of OpenGL does Vuo implement? As I understand it that's something Vuo has control over, and leap-frogged QC's older OpenGL implementation when it was first released?

useful design's picture

I think that comment is probably on the money Jaymie (@jstrecker), I really don't know much at all about meshes and sometimes people have said read the OpenGL Orange Book in answer to my questions since starting down the QC road. Meshes seem to be at the nexus of much of the Vuo rendering related nodes. I'd love to think one day I'd be be able to write a node that could manipulate a mesh directly.

cremaschi's picture

Hours banging my head on the table till the moment I solved in a minute, adding a Hold Value where you indicated. Thanks super @Jamie, your support rocks.

jstrecker's picture

Alastair (@usefuldesign), to understand meshes it helps to understand the OpenGL rendering pipeline.

Can anyone suggest a good reference for beginners on the OpenGL rendering pipeline with lots of diagrams?



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