jstrecker's picture
Jaymie commented on Magneson's Node Set, “MM.Points

The newer version of the node set doesn't have the example compositions for some reason. Here are the example compositions from the older version: MM.Points_examples.zip

Having those compositions won't fix the broken links to examples in Vuo, but you can open them just as normal compositions.

In case you're interested, here's how we extracted the example compositions from the older version:

  • Download the "MM.Points July 2020" version. Just leave it in your Downloads folder; don't install it in Vuo.
  • Rename the file from MM.Points_0.vuonode to MM.Points_0.zip.
  • Double-click on the file to unzip it.
  • In the unzipped folder, find the examples in the examples folder.

The same process should work for any node set that contains examples.

beyondpicture's picture
beyondpicture commented on Magneson's Node Set, “MM.Points

Hi, I tried to install your module. It seems to work, but I can't find the example files.... I followed your advice, on renaming the file, still no luck :(

krezrock's picture

brilliant use of interleave lists. appreciate the explanation.

MartinusMagneson's picture

@Azy Bodysoulspirit You have to think about what you're asking the computer to do ;)

A line strip object is a strip of lines, if the line width is small enough it will appear as a smooth circle. However, a line is also a rectangle. This means that if you increase the line width to a large size, gaps will appear as you essentially are drawing rectangles on the points on a circle.

To rectify this, you can draw triangles between the points of two circles instead:

To get a result like this:

(I sped through this, there may or may not be double the points needed in the final result)

MartinusMagneson's picture
Magneson commented on Magneson's Node Set, “MM.ListTools

Sounds great Jaymie! I've been overwhelmed at work for the last six months, so just haven't had the time or energy to check in on Vuo stuff.

vj_dobermann's picture
vj_dobermann commented on vj_dobermann's Discussion, “Cycle through list

Hi Bodysoulspirit great thanks it exactly what I need ! :)

pedronbvasconcelos's picture

Thank you very much, Jaymie! Sorry for the late reply (out of office).

Will begin debugging as you suggest! Indeed easier to rule out the second cause, not the case.

It's a bit on the heavy side to share all files, as we're talking about 48 hours of video but I'll do this if coming up to a dead end by myself.

Nevertheless, I'm attaching 2 screenshots of Instruments monitoring the main video playback composition/app.

Thank you!

pbourke's picture
Paul commented on Paul's Discussion, “Load scene (OBJ), textures and wrap modes

Ahhhh, excellent!

jstrecker's picture
Jaymie commented on loddie's Discussion, “Video time delay
  1. Should the Black Magic IP4K video card appear as a device in Black Magic nodes? It seems it should, but I don't want to report a bug until I understand.

Yes, it should — the vuo.blackmagic documentation lists Intensity as one of the supported product lines.

I'd suggest creating a simple test composition that just contains a List Blackmagic Devices node. When you run the composition, is your IP4K listed in either the Input Devices or Output Devices from the node? If you go to Tools > Show Console, do you see any errors, warnings, or other messages about Blackmagic?

It is a bit surprising that Vuo detects your IP4K as a native video device. Do you by any chance have a DAL driver installed in /Library/CoreMediaIO/Plug-Ins/DAL ? If so, try moving it out of that folder, restarting your computer, and running your composition again.

  1. How does the attached composition need to be edited to provide video delay?

The structure of the composition looks OK based on the composition you got working with non-Blackmagic video. Presumably you'll want to replace the Receive Live Video with Receive Blackmagic Video once we figure out the problem with your device.

jstrecker's picture
Jaymie commented on Paul's Discussion, “Load scene (OBJ), textures and wrap modes

To change from wrapping (the default) to clamping, you'll need to pass each texture through Change Wrap Mode. Since the textures are loaded along with the .obj by Fetch Scene, that means reloading the textures from the image files, changing their wrap modes, and re-applying them to the scene object. The attached composition demonstrates.



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