kingluma's picture
@kingluma commented on @root's Feature Request, “Deploy compositions as Adobe plugins

as someone who develops (for FxPlug and Adobe) I want my Adobe creations to be deployable on Windows OS as well as Mac OS - obviously FxPlug is fine limited to Mac only : )

useful design's picture
@useful design commented on @root's Feature Request, “Deploy compositions as Adobe plugins

In a way this is more interesting to me than the FXPlugin, as a Adobe CC licence holder to all their creative apps.

I'm wondering if there are synergies in producing both the FX and Adobe CC plugins concurrently as opposed to one plug-in versus the the other. i.e 1.5x the dev time it would take to produce just one of them? If so I think do both, both will really extend the viability of Vuo as a commercial product going forward, I think. It gets us into the mainstream of Video Effects market. Although we won't be able to author sophisticated GUIs for Motion/AE just from inside Vuo I don't imagine, we will be able to bring unique offerings into robust markets.

Luiz Andre's picture
@Luiz Andre commented on @root's Feature Request, “Deploy compositions as Adobe plugins

Yes, it would be great!

hOz's picture
@hOz commented on @hOz's Bug Report, “Activation issue

Thank you Jean Marie ! Yes, I can activate Vuo now.

jmcc's picture
@jmcc commented on @hOz's Bug Report, “Activation issue

oz432, we believe this problem has been resolved.

jmcc's picture
@jmcc commented on @hOz's Bug Report, “Activation issue

oz432, we are investigating.

unicode's picture
@unicode posted a new Feature Request, “Ability to pass arbitrary data into ShaderToys

Ability to pass arbitrary data into ShaderToys

unicode's picture

Often, in order to get a ShaderToy to respond to external control parameters as desired, I find myself coming up with encoding schemes in order to pass data into the shader using the "Time" and "Mouse Position" inputs to carry information which have nothing to do with the time or the mouse position.

I suppose I could also come up with ways to encode this data into the input images. :)

But it would be great if the Make Image With Shadertoy node had another input, which takes some kind of arbitrary data, which can be accessed by the shader code.

A Tree object would seem to be perfect and versatile, but tree values are all text and as far as I know GLSL doesn't provide facilities for strings. :( So if providing structured data to shaders is unfeasible, a list of ints or floats or vec3's would be the next greatest thing.

unicode's picture
@unicode commented on @mastsk07's Discussion, “Vuo and Mix Emergency

Hi and welcome!

Bad news: as far as I know, there's no way to mechanically export or translate your Vuo projects to Qtz files.

Custom Vuo -> Qtz porting might be offered as a paid development service, though. You could contact support to ask if interested.

hOz's picture
@hOz posted a new Bug Report, “Activation issue

Activation issue


Vuo version: 

OS version: 

  • macOS 10.12

How severely does this bug affect you?: 

●●●○ — It prevents me from completing a specific task with Vuo.

Steps causing the bug to occur: 

  1. Buy and download Vuo
  2. Move it in the Applications folder (replace existing and paid 2015 version)
  3. Click Activate Vuo button -> open a webpage (activate?...)
  4. Copy+paste or open the link into Vuo
  5. Get a License validation failed



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