MartinusMagneson's picture

Subcomp crashes editor when publishing ports


Vuo version: 

OS version: 

  • macOS 10.14

How severely does this bug affect you?: 

●●●○ — It prevents me from completing a specific task with Vuo.

Steps causing the bug to occur: 

  1. Create subcomp from nodes in editor without published ports
  2. With both main and subcomp open, publish a port (3d?)
  3. Change name
  4. Crash

Have you found a workaround?: 


Other notes: 

Vuo build 10830

Console output:

default 13:48:07.375457 +0200   Vuo                                    redo():122   martinusMagneson.spiroTimebase.vuo:      Publish input port 'Speed'
default 13:48:07.459618 +0200   Vuo            compileModulesFromSourceCode():1520  Compiling martinusMagneson.spiroTimebase
default 13:48:07.495491 +0200   Vuo                   loadModulesAndSources():3064  Removed from composition-local environment: martinusMagneson.spiroTimebase
default 13:48:07.502136 +0200   Vuo                   loadModulesAndSources():3122  Loaded into composition-local environment: martinusMagneson.spiroTimebase

I can mail over the full crash log if needed.

Bodysoulspirit's picture

Ah, maybe due to the fact that VDMX needs to update to the new Vuo.

Problem is in Vuo 2 you can use that 'Get Layer Bounds" node to calculate the text min & max scrolling.
In Vuo 1.2.8 it's trickier, maybe try this quick test composition joined here (where the orange nodes create a duplicate text image used to calculate the layer width depending on the window size). May need some tweaks depending on your display resolution etc.

rpacker's picture

Thank you Jean Marie! I just installed the Community Edition of Vuo and yes, the Big Scroll works great in Vuo. However, when I loaded it into a media bin in VDMX, I received an error message (see attachment). It looks like it is ready for VDMX since it has all the appropriate Image Generator inputs and outputs. Is there anything else that needs to be changed to the patch to make it compatible with VDMX?


carlitos's picture
carlitos posted a new Discussion, “incorporating shaders into composition

incorporating shaders into composition


So i'm looking to add my own (modified) shader into a composition - which runs perfectly by itself. However, the objective is to run a shader and feed it parameters from other parts of my composition (audio and midi inputs)... But loading the shader into a composition - I'm getting pretty consistent crashes (in vuo2). Any suggestions? Carlitos

jmcc's picture


Since you have a current Vuo license, you should be able to download and run the Vuo 2.0 beta Community Edition from the download page. The links are at the bottom of the page.

rpacker's picture

When I opened the document 'Big Text Scrol IG.vuo' in version 1.28, many of the input/outputs were not connected and a few had hatch marks. Does this patch only work in Version 2.0?

Kewl's picture

I've just tried it in Vuo 2 beta and it works for me.

rpacker's picture

Thanks for the suggestion but the scrolling patch you have attached is not complete and doesn't work. Is there a working version of this patch?

Scratchpole's picture
Joe commented on prackvj's Bug Report, “Unexpectedly quit(s)...

Ahh glad it's been reported already. Vuo keeps on crashing when hidden.

Bodysoulspirit's picture

rpacker it's somehow the same as this comment, you can edit the protocol mode from the edit menu, then, render the layers to an image for the protocol mode uses an image as an output to communicate with VDMX.

Try something like the joined composition ?



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