Is there an example composition that shows mouse x/y and left click, interacting with a shader toy node, when it's in image filter format?
I am having a little trouble getting the coordinates normalized to the window as opposed to screen. I'm also not 100% sure that "Mouse Is Pressed" and "Mouse Position" are working inside of the shader toy node as iMouse.z, and iMouse.xy, respectively.
While I'm looking at OpenGL books and blogs, what version of OpenGL does Vuo implement? As I understand it that's something Vuo has control over, and leap-frogged QC's older OpenGL implementation when it was first released?
I think that comment is probably on the money Jaymie (@jstrecker), I really don't know much at all about meshes and sometimes people have said read the OpenGL Orange Book in answer to my questions since starting down the QC road. Meshes seem to be at the nexus of much of the Vuo rendering related nodes. I'd love to think one day I'd be be able to write a node that could manipulate a mesh directly.