jstrecker's picture

Is it Vuo or MMV that is crashing? What exactly do you mean when you say MMV and Vuo integration?

Do you get any crash reports? When a crash happens, macOS may pop up a dialog asking if you want to report the crash, and if you say yes then it will show you the report. Or you can find recent crash reports by opening Console.app, clicking on Crash Reports in the sidebar, and looking for anything related to Vuo or MMV. Either way, if you could attach the crash report(s) to this discussion, we could see what clues they give as to why there are crashes.

ecoAV's picture
ecoAV posted a new Bug Report, “Vuo Crash with Make Magic Visuals Installed

Vuo Crash with Make Magic Visuals Installed

ecoAV's picture

Status: 

OS version: 

  • macOS 10.13

Steps causing the bug to occur: 

Hello All,

Was about to test Vuo & MMV intergration, and it keeps crashing shortly after start up. This began after installing MMV, and keeps happening even if it is closed. The only other reason I could think of is I updated my 3rd Party ISF Directory while Vuo was offline... but this doesn't sound like the reason to me. Reinstalled program with no luck either, any ideas? No error messages, was working beforehand. Specs below:

MacBook Pro (Retina, 15-inch, Mid 2014) 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3 NVIDIA GeForce GT 750M 2048 MB & Intel Iris Pro 1536 MB High Sierra 10.13.6

Vuo Community Edition

Magic Music Visuals Performer Edition

jstrecker's picture
Jaymie commented on Team Vuo's Feature Request, “Receive data from SpaceMouse

Since it turns out that Vuo's Receive HID Controls node already works with the SpaceMouse — as long as you don't install the SpaceMouse drivers — we're closing this feature request.

jstrecker's picture
Jaymie commented on 2bitpunk's Discussion, “FFGL file naming / renaming (don't)

Hmm, we would have expected renaming to work. That's the reason we're storing the original name in the Info.plist. Our understanding is that applications that load plugins are supposed to look in the Info.plist for the original name, to handle the case where the plugin has been renamed. Yet neither Resolume nor VDMX seems to be doing that. We've contacted the Resolume developers to see what they recommend, and will let you know if we learn anything.

As you probably already figured out, the workaround, if you want to rename an FFGL plugin, is to change either the Vuo composition's file name or the Name field in Edit > Composition Information…. and re-export.

FloriPFA's picture

This workshop opened my eyes for what's possible in the world of realtime visuals. After 20 Years of working with pre-produced visuals it's time for something new - very good introduced, thank you Huseyin! And thank you Mr. Demirel for connecting us!

2bitpunk's picture
2bitpunk posted a new Discussion, “FFGL file naming / renaming (don't)

FFGL file naming / renaming (don't)

Hi,

I noticed on FFGL exports the file name is changed to Title + spaces also if you rename the file it breaks the plugin.

Example file export name change: VuoLineStripObject.bundle changes to Vuo Line Strip Object.bundle

This is fine I can work with that but if I were to change the file name after exporting to add a version number this breaks the plugin as the exported file name is included in the package (bundle) info.plist.

To help new users it might be an idea to add a warning on the Export Complete dialogue box.

2bitpunk's picture

Ask the developer he’s really helpful and a Vuo user

kokot's picture

Thanks for your replay. Yes, this is how I have it connected. It reads the ShootUSB input correctly but only shows up black screen. I dont know what Im doing wrong. I also tried with the hdmi put but get the same result. Anyway, thank you for your help!

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