Ah, maybe due to the fact that VDMX needs to update to the new Vuo.
Problem is in Vuo 2 you can use that 'Get Layer Bounds" node to calculate the text min & max scrolling.
In Vuo 1.2.8 it's trickier, maybe try this quick test composition joined here (where the orange nodes create a duplicate text image used to calculate the layer width depending on the window size). May need some tweaks depending on your display resolution etc.
Thank you Jean Marie! I just installed the Community Edition of Vuo and yes, the Big Scroll works great in Vuo. However, when I loaded it into a media bin in VDMX, I received an error message (see attachment). It looks like it is ready for VDMX since it has all the appropriate Image Generator inputs and outputs. Is there anything else that needs to be changed to the patch to make it compatible with VDMX?
So i'm looking to add my own (modified) shader into a composition - which runs perfectly by itself.
However, the objective is to run a shader and feed it parameters from other parts of my composition (audio and midi inputs)... But loading the shader into a composition - I'm getting pretty consistent crashes (in vuo2).
rpacker it's somehow the same as this comment, you can edit the protocol mode from the edit menu, then, render the layers to an image for the protocol mode uses an image as an output to communicate with VDMX.