Bodysoulspirit's picture

Sorry it crashed or you. Maybe upload the crash report so the team can look at it.

Ok so CloudTen look the same for me. Maybe because textureLod -> texture2D ain't the same parameter, and we need to make adjustments.
Hope the upcoming updated syntax will allow Shadertoys to look exactly the same in Vuo.

eseftel's picture

Bodysoulspirit CloudTen shows up sort of ok, at least a starting point.
I don't know much about GLSL myself (hence the reason I want to study and mess with these comps in Vuo) but changing texture to textture2D in the after rain comp caused Vuo to crash. repeatedly :-(

Bodysoulspirit's picture

How does the Cloud Ten example show up on your computer eseftel ?
No small noise clouds for me, more like smooth big clouds.

Magic Whale one I don't know either,

For the After Rain, I don't understand anything about GLSL but changing "texture" to "texture2D" at least I don't get a black screen, but still a bit different (like sliced in the z-axis, due to texture -> texture2D ? I don't know ;).

Bodysoulspirit's picture

Mmm.

Basically yeah would be good if Sort Points By Distance had an "index" output port, like Magneson did for his custom list nodes (link) (already suggested lower on that topic for stock nodes too related to a question by Kewl). But the amazing Sort With Index node by Martinus works for 1D values (and no minus values).

Also if the dictionary nodes allowed more data type beside text (or if they were more text conversion node possibilities, f.e. "2D list To Text list", or if Merge XY list allowed to merge 2 texts lists into 1) they could I guess be used for this pretty fast, (see Editor Support For Dictionaries request)

Otherwise, methods would for example be to still use dictionaries but to convert the 2D points into texts using Process List (see attached composition & screenshot), or convert points to text & split text etc (joined composition 2).

Hope this helps though

eseftel's picture

Great thanks.that worked.

What about these? Don't have a textureLod..from https://www.shadertoy.com/view/MsBXWy & https://www.shadertoy.com/view/WlXGWl

jstrecker's picture

Aha, it's a similar problem to this one — need to replace textureLod with texture2D. I'll add that to the workaround steps above.

eseftel's picture

From https://www.shadertoy.com/view/XtS3DD with the required (I hope) changes for Vuo and a .png on Channel0

cloudTen.txt

eseftel's picture

Crash when testing MakeRuggedTerrain.vuo example

eseftel's picture

Status: 

Vuo version: 

OS version: 

  • macOS 10.14

How severely does this bug affect you?: 

●○○○ — Not much; I'm just letting you know about it.

Steps causing the bug to occur: 

  1. Open MakeRuggedaterrain.vuo example
  2. Edit-Protocol-Image Generator
  3. Connect Time input to MakeNoiseImage Roughness

Crash reports: 

AttachmentSize
Binary Data MakeRuggedTerrain.crash74.65 KB
marioepsley's picture
jstrecker's picture

Yep, the new Shadertoy syntax will be supported in Vuo 2.0.

eseftel, could you post the shader that's not working for you?

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