Whats the status of the GLSL changes? Vuo 2.0? Thx
[Apparently the Shadertoy node now works with the changes described on the earlier post....kewl]
Another update: Apparently just those changes (modifying fragCoord, fragColor & iTime) dont seem sufficient to make a shadertoy example work in Vuo. Is there a list someplace of all the potentially required changes? Thx
But having programatic changing of input lists and ranges is something I'm really wanting was a constant source of frustration with QC for me, so I ended up making HTML?CSS/JS interface for one client doing livestreams at stadium venues.
I just spent several hours over a couple of days trying to program something in After Effects using expressions to create a paramedic text quote FX and it was pretty nightmarish just because the UI is not set up for coders. took about 20-40 different expressions, possibly a JS script writing the expressions into the file is the way to go but I haven't gone that far yet. Any how I hated the experience, as I could have made something in QC to do same WAY more easily and wish I had have gone that route and bought the NI wrapper software to make it PremPro/AE compatible. So really interested in a beta of this, and the other FR for the Adobe apps (bigger market than FCPX/motion if you include Windows machines).