Hey @Bodysoulspirit thanks for the composition. A cool approach. I doubt I would have thought of this way of doing it, especially since I didn't know of the Reinterpret 3D Object node! Very clever. I was thinking i'd have to recombine lists in some way to make a suite of four sided objects or triangles. Smokris' Reinterpret 3D Object node seems not to generate any ugly artefacts at the joins which is very nice.. Why is it that the X values appear to be the randomly moving values not the Y values that are the ones moving on screen? Is there a 90º rotation going on somewhere I can't see? Thanks again.
I guess even if we could have a shape image which outputs an image as B&W (or layer I forget the difference as it's been a while!), that could then be used as a mask on anything, an image, a colour, a gradient, a movie. But that does add at least one or two more nodes and potential complications.
You know I'd like to be able to hand the shape node two curves and two lines and just have it determine the enclosed shape defined by those limits (think linear programming in maths) and render it. Would save me having to do maths to work out four intersection points and cull the unnecessary point data from the four limits paths.
God I would love to wake up and be knowing GLSL, conceptually this is piss easy in terms of what GLSL is capable of — but I just don't know how. And isn't Vuo for people like me who rather not code too much anyhow? ;-)
If this was a paid project wouldn't hesitate to reward Vuo with a node commission, but alas just for my graphing work for an NGO atm. Might grow into something I suppose.
Thank you again :)
And yes, one very last question. I honestly can't find an answer in the documentation.
How to adjust the output ratio in VUO such that I will have a patch 1280x720 in VDMX? So far I managed to create a patch for VDMX using a protocol mode but my window size is 1024x768. I have tried a "Resize Image" node but once I connect to the Image Generator node I have 1024x768 window again.
For the "Requested Frame" going into Curve, Math (time ports) you can simply use the "Time" published port from the protocol mode !
I guess in protocol mode the "Fire at Display Refresh" would work too.
There are some specifications yes to protocol modes. For mouse interaction for example, see feature request and comments below at "Pointer Interaction" protocol. I guess it's the same for keyboard inputs.
I have no other specific example in mind, ask here if you need more help ;)
Using Parabox's Get Mesh Values node along with Smokris Reinterpret 3D object I tried to make a graph like thing. But it is pretty hard since you have to retrieve specific vertices, then merging lists again etc.
PS : remember if you want faster implementation, you can always ask the team for a price estimation for a request and hire them : https://vuo.org/paid-support
Thank you for your quick reply, Bodysoulspirit. Yes, I was doing it with some of the patches.
However, there are many examples where the nodes of the Render Scene to Window node ( from the Requested Frame output or Showed Window) are plugged back into the composition (often into Curve, Math, or Mouse interaction). Examples from the VUO example set: Move Spinning Sphere, AddNoiseToClay patches and so on. I can just assume that some compositions cannot be simply adapted and must be totally restructured keeping in mind the requirements of the protocol mode.