Maybe you could generate a list of points in the exact shape of a sphere (or whatever), then use the result of Calculate Amplitudes for Frequencies to perturb each point.
There's probably some formula you could plug into Calculate List or Make Parametric Points to generate points along the surface of a sphere. Make Parametric Grid Points could also be useful.
Once you generate the list of points, you could feed that into an Add Lists node and have the other input come from Calculate Amplitude for Frequencies.
Then you could feed the resulting list into the Transforms port of Copy 3D Object (TRS + Material). And you could feed a list of colors into the Materials port that is also controlled by the output of Calculate Amplitudes for Frequencies.
Or maybe another way to approach the problem would be to use Displace 3D Object with Image. You could use the result of Calculate Amplitudes for Frequencies to draw points in an image (appropriately distorted to map onto a sphere), and use that to distort your sphere. And you could draw points similarly but using the result of Calculate Amplitudes for Frequencies to control the color, and use Shade with Unlit Image to color points or areas on the sphere.
Chris yes this feature and your feature request for layer texts to be optionally resizable like the other layers would be really great.
Somtimes I wonder how much it would cost to hire the team for such a 1-dot feature like the wrap text feature.
Perhaps in some feature it could be great to have an option to know the funding price of a feature request and have the possibility to hire the team together and crowd fund some urgent features.
Not talking about month long stuff that would push away the Vuo releases but some things like this that would take up to some days of work.
The team made a poll some days ago, perhaps a crowd fund hire the team option could be a thing too.
That looks like what I am talking about. Thanks Bodysoulspirit I will look into Jaymie's work around, right now I'm will to try anything! After the developments team's amazing fix for the AMD issue the released today this is one of the last ducks I need to line up. Thanks for finding this. :)