pbourke's picture
Paul posted a new Feature Request, “Actual Size button centers on selected node

Actual Size button centers on selected node

User interface suggestion. When a node is selected the "Actual Size" button centers on that node. Currently has this behaviour for "Zoom In" button.


Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo CE and Vuo Pro


●○○○ — Up to a few days of work


●○○ — Appeals to current community

Implemented in Vuo version: 

useful design's picture

One thing making this made me realise, when you make a sub composition for smoothing you necessarily don't want to have to commit the data-type of the nodes within it.

Keeping it generic would allow it to be used for as many datatype as the Smooth with Inertia patch can accept. But it's not possible to make the sub comp without hardwiring a datatype into the composition, in this case 2D point. If possible it would be ideal if the sub composition could accept a list of n–dimensional points or colours etc. I'm not sure if a future Vuo could do that?

useful design's picture

Why does this set of patches not work when converted it to a sub-composition and feed it identical data

Sorry if this has already been answered in a general sense somewhere else but I didn't find anything.

I have a simple set of nodes that splits a list of 2D points into individual data points and passes each one through it's own Smooth with Inertia node. Then recombines each data point into a 2D Point list the same length as the one that came in.

useful design's picture

Is there a way to do Off Line Rendering with Vuo (like Quartz Crystal) other than using Image Generator protocol?

Off-line rendering offers numerous advantages over realtime. One being a 4 hour movie using a simple composition can be rendered in 10 minutes or less, another being that a perfect resolution movie can use all the power and time it needs to render each frame, taking much longer than what is possible with realtime rendering.

Edit> **Short answer is yes, but you need to convert the composition to an Image Generator using the Vuo Image Generator Protocol ** See Vuo Manual: 10.1.2 Exporting a movie from an Image Generator composition.

pbourke's picture
Paul commented on jvolker's Feature Request, “Option to temporarily disable/turn off nodes

Voted for this. I see it more as a debugging tool, acts as if the node is deleted ... doesn't pass any events and doesn't create any output. Does not need to be saved.

useful design's picture

Good point, Bodysoulspirit. Looks like I already liked it and forgot it was there!

useful design's picture
Alastair commented on Philip's Feature Request, “Option to hide Node Library more easily

whenever I'm working without an ext display I'm wishing both of these options (automatic and manual) existed.

Bodysoulspirit's picture

Yes I like that. The feature request already exists, it's Option to hide Node Library more easily

Perhaps the title of it is not so explicit as this one, although I'd prefer the same shortcut to hide/show the panel instead of esc, beside auto-hide.

useful design's picture

In the interest of completeness here is my original comp in working order with a minor fix (EDIT exactly same as Jean Maries post actually, I was trying other ways and ended up back at the same solution).


The problem was I had the event coming to the Refresh input of the Hold List from the first Build List output (i.e. from outside the second Build List loop), the intention was to load the initial 2D Point list ready for second Build List node. But an event was coming from outside the second build loop and the event got passed on to the Build Item input port of the second Build List node. This knocked out the iteration counting of the Build List node by one. The only way to solve it seems to be to have the first iteration event pass though the Hold List node because it's coming parallel to the other nodes in the loops the events are considered to arrive at the same time to the Built Item port and no extra event is registered. Problem solved, and easy when you know how!



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