I took a closer look at the .fbx data export of "MobileCap" - an IOS App to record and export ARKit Skeleton Tracking Data; my Vuo 3d knowledge so far is quite limited - as is my knowledge of the .fbx file format... never got to anything useful beyond examples provided... well-
as far as I can see in the file attached, data is loaded and framed as "id 0" for all objects retrieved.
my questions: be it so, is there a way to retrieve all frames - something like ID"0" to ID"n" ? - and make this data flow into an appropriate 3d view ?
Native ARM support is our primary development focus at the moment, and Metal is coming next after that. These are both large undertakings with a lot of unknowns, so we haven't scheduled release dates yet.