How do I select from a number of audio sources?
I would normally use the "Select Input" node, which is what I do for movie frames.
But it won't accept the decoded audio from the "Play Movie" node, nor will it accept the output from the "MIx Audio Channels".
In essence I have N movie sources each with their own sound track, I need to switch between them with the audio being use in the "Send Live Audio" node.
Yeah, I have had some luck tinkering around with the parametric modules, but those make meshes and I want to generate 2D/3D point structures. I'd love to see any math examples, especially algebra/geometry vs. trigonometry.
Thanks for that. I certainly need to keep an eye on Magneson's stuff.
Right now I'd really like to sort out how to get this equation to work with the comp I posted. I find using Build List or Process List versatile, and I know how to build onto this method and add features. So I'm trying to get a better grip on how best to take some math equation I find online, solve for y or whatever, and plug it into Vuo. I am trying to chip away at the math to understand it better (algebra/geometry/trig/vectors) hoping that once I get a couple equations to work, I'll be able to implement some other stuff on my backburner.
I see what Joe means, using the Fullscreen Status node, when manually gone OUT of fullscreen mode, double-clicking anywhere on the window maximise the window, like it should do only when double-clicking the window bar. Disconnecting the node fixes it.