keithlang's picture

Thank you for the update!

Benedikt's picture

Working with .fbx animation data retrieved from ARKits Motion Capture Skeleton

Hi there !

I took a closer look at the .fbx data export of "MobileCap" - an IOS App to record and export ARKit Skeleton Tracking Data; my Vuo 3d knowledge so far is quite limited - as is my knowledge of the .fbx file format... never got to anything useful beyond examples provided... well-

as far as I can see in the file attached, data is loaded and framed as "id 0" for all objects retrieved.

my questions: be it so, is there a way to retrieve all frames - something like ID"0" to ID"n" ? - and make this data flow into an appropriate 3d view ?

Curious ...

jmcc's picture

Native ARM support is our primary development focus at the moment, and Metal is coming next after that. These are both large undertakings with a lot of unknowns, so we haven't scheduled release dates yet.

keithlang's picture
keithlang commented on Chris's Feature Request, “Render to Virtual UVC Camera node

Update: I got this code to run with no modifications

pbourke's picture
Paul commented on Paul's Discussion, “Make image with Shadertoy

I'll take your word for it. I woud have thought that a single pixel sampling woutl lead to aliasing effects.

keithlang's picture

Thanks Jean Marie. Ouch, what a bummer! I know the answer is probably 'not at this time', but is there any timeline for native ARM support or Metal?

jmcc's picture


Your "favourited data types" could build on top of this with a later separate feature request once this one is implemented.

jmcc's picture

We've renamed this to clarify our planned implementation and opened it for voting.

jmcc's picture

We've accepted a bug report, 4 second lag on video processing on M1 Macs. Thanks to keithlang for reporting it.



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