The Make Quad Layer node takes an image as input, and maps the image to fill the specified quadrilateral. It can optionally fade the edges to alpha-transparent (the edgeFade port specifies the fade distance). By default it applies perspective-correct mapping, which can be toggled to affine mapping (e.g., basic 4-point quad warping).
An introduction to gradient noise, and how to create a simple Vuo composition to simulate natural-looking 2-dimensional motion
Hi, I'm Alane, and I'm one of Vuo's programmers. I want to explain how to use Vuo's gradient noise nodes in a composition and various applications of gradient noise.
Gradient noise is a type of noise that looks smooth and natural, like this. In Vuo, you might want to use gradient noise to make a realistic texture or terrain, create a sound, or display an object that moves along a natural-looking path, which is what we will do in this tutorial.