How to use the TouchOSC iPhone app to control a Vuo composition
Hey I’m Travis with Team Vuo,
In this tutorial, we’re going to learn how to use TouchOSC with Vuo. TouchOSC is a software platform that provides an array of different touch-control interfaces for the iPhone, iPod, and iPad. Vuo can receive the different forms of controlled output from a TouchOSC display and utilize it for creative input in a composition. Today we’re going to learn how to build this simple composition that uses a TouchOSC display on my iPhone to control the location of a shape within a console window.
The differences between images, layers, and 3D objects in Vuo, and how to use layers
Hi, I’m Jean Marie from Team Vuo. If you are new to graphics, you might feel a little confused or overwhelmed with Vuo’s ability to input, create, and mix images and 3D objects, and the special terms that are used when working with graphics. In this tutorial we’re going to lay some groundwork for you. Vuo has three main types of nodes for working with graphics: images, layers, and 3D objects. Images are pictures. They could be photographs or computer generated artwork. You can load external images into Vuo using Vuo’s "Get Image" node.
The Make Quad Layer node takes an image as input, and maps the image to fill the specified quadrilateral. It can optionally fade the edges to alpha-transparent (the edgeFade port specifies the fade distance). By default it applies perspective-correct mapping, which can be toggled to affine mapping (e.g., basic 4-point quad warping).
An introduction to gradient noise, and how to create a simple Vuo composition to simulate natural-looking 2-dimensional motion
Hi, I'm Alane, and I'm one of Vuo's programmers. I want to explain how to use Vuo's gradient noise nodes in a composition and various applications of gradient noise.
Gradient noise is a type of noise that looks smooth and natural, like this. In Vuo, you might want to use gradient noise to make a realistic texture or terrain, create a sound, or display an object that moves along a natural-looking path, which is what we will do in this tutorial.