Hello folks,

I'm looking to rotate the Targeted Perspective Camera around the Target. But there's only an option to change the Position of the Target. Is there an alternative method using a normal perspective camera and adding a point constraint?

Az

Comments

Hi @krezrock

Bodysoulspirit's picture
Submitted by

Hi Azy

I remember Steve answering this question somewhere but the site search got too many results to find that post.

If I understand you correctly you want the camera to rotate around the object and always look at the object ? Then I think one method is to use "Calculate Sine" and cosine.

Composition joined, hope it helps.

alt text

@krezrock yes.

Bodysoulspirit's picture
Submitted by

Azy yes.

I think instead of calculate cos and sine you can also use 2 "Wave" nodes for each the x & z values and set a phase of 0,25 for one of them.

If this answered your question please add an answer to the question so this will be marked as answered ;)

Cheers