A node set to enable Ray Tracing rendering as opposed to OpenGL rendering. Such rendering is becoming increasingly possible due to the powerful GPU's and by using compute architectures.

All maths could occur with OpenCL, and possibly even take in current mesh port types etc in order to generate geometry.

Such a node would allow natural graphics - such as natural reflections, and real atmospheric effects. Also as this is a custom realtime rendering engine Team Vuo could implement exciting unique features that are tailored to the 'visual programming paradigm".


Notes from Team Vuo

Vuo Pro: 

Yes — requires a Vuo Pro license


●●●○ — A few months of work


●●○ — Could expand community


As I understand it OpenCL

alexmitchellmus's picture
Submitted by

As I understand it OpenCL runs on GPU, and also allows more advanced data to be passed into it, such as Audio data or custom data sets.

Also as I understand it RayTracing does not really use any OpenGL functions etc, (apart from maths), and the final render output.

So if anything OpenCL gives us many more possibilities. But please let me know your thoughts, as you guys are very very skilled in this area.

Feature status

  • Submitted to vuo.org
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for.

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3 votes so far!

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zzkj's picture